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The aim of the ITD course (ID4220) at the Delft University of Technology is to provide Design For Interaction Master students with in-depth theoretical and practical interaction design knowledge to help develop future products based on user-product social interaction. ITD proceeds through a sequence of iterations focusing on various aspects of the brief and the design, and culminates in an experiential prototype.


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Posts in category tagging3

Concept-‘Nutcracking’

 

Hello Everyone, again B)

 

Spring is here, and we are ready to crack the nuts 😀

Last week we conducted a new creative session to generate ideas in order to fulfill our design brief. We used some techniques to “visit” the context. Below are our findings and ideas:

 

 
 
 
Finding a suitable concept is still tough. Now we are planning to develope this idea and hope we could have fun with it !

 

 
The concept proposal: 

Our current project consists out of two differentcomponents; both components are types of media which directly connects theelderly to their families and friends. The first component is a small token(thinkin terms of a small creature) which the elderly take with them on trips outsideof their homes. The second component is a visualization, in thehomes of the friends and family,  of thefeelings the elderly communicate through their token.

The first component: a token to take with you

We decided on creating a token tocomplement the elderly in communicating their feelings and emotions to peopleclose to them. We intend to facilitate this through the token by  augmenting different meanings to several audible,visible and haptic signals such as:

– The vibration of the token
– The change in color of the token’s surface
– A changing texture of the token’s surface
– (secondary requirement) An emotional response through the token’s face

The main goal of the token is toprovide a means of communication to family and possibly friends, the secondgoal is to elecit care and provide the elderly with a companion that fits intheir pocket. The second goal is merely a higher level goal to get the interestof the elderly to communicate their feelings to the family implicitly.We provide several ways for the elderly to take care of the token:

– Petting the token
– Shaking the token
– Just holding the token

For now it remains to be seen what the shape of thistoken will be, we haven’t been able to decide on the full mechanics/design ofthe token.

The second component: a visualization to notify yourfriends and families of your internal(emotional) state

For the second component of our project we havechosen a metaphor of a picture to visualize the emotions the elderly choose todisplay through the token.  Thepicture(and frame) display the image of the family member or friend they wantto communicate to. The family and friends have a similar picture at home andcan infer the emotional state through the display of the pictureframe. 

 

 

Prototype-‘standalone’-‘Moment Tagging’

Last week we introduced our first concept for "standalone" phase. This week we are here to present the prototype of our concept.

Let me remind you again. Our task is to design portable devices for elderly people to tagg their experience. Our goal is to help elderly people establish and maintain a social network in transition time. (just retired.) 

We use a gesture-based system in order to tag the experience, and in combination with a diary metaphor. The diary also collects all the previous experiences and make them visible to all the people that are connected in the current network.

Scenario 

 

 

 
Prototype 

 

 

 

Movie

[object:flash:http://www.youtube.com/v/tdgpYd-7QKQ width:480 height:390]

Concept-‘standalone’-‘Moment Tagging’

Hello all.

These two weeks we generated our very first ideas for the design brief-Mobile Experience Tagging. This post will show you our motivation, goal and concept description for this circle, we will develope our concept deeper later.

Motivation

Thelives of just-retired people change dramatically. They will face the vast seasof time instead of working full time. Therefore, they have more time to spendwith their family and friends, but also havetime to spend on hobbies and traveling.

Inthis new period of life in which they are still active and physically healthythey meet lots of new people. The design should make it easier for elderly toconnect to these new people, but also stimulate the contact with family and oldfriends. Because once they become older and become less mobile they might needthese relations even harder. The design must establish a connection that laststill the time that they become less mobile and then help the elderly to maintaintheir connections.

 

Goal

The products allow elderly people to tagtheir experience in order to encourage them sharing their lives and to buildstronger network with others. 

 

Concept Description

To tag all the fun and gorgeous moments which elderly people wantto share with their friends/ family members/traveling companions, they can tagthe spot where they are at that moment and add an emotions or comment to it.

Taking picture gesture will be used wearingthe special finger caps . One index finger cap and a thumb cap are a pair: onecap includes magnetic sensor for detecting magnet and another cap includes realmagnet. In that sense, each person wears 4 caps: one side of hand for twodifferent caps. With the gesture of taking picture, they can actuallytake photos and tag the location atthat moment.Also, they can maketheir comment with it and tag their emotion with color mark/ emotional icon.

Thetrigger for tagging a place or moment will come from heartbeat sensor data. Whenthe heartbeat is going up rapidly it expresses an excitement or intensemovement. The eldery person will get a signal like a vibration. Then the personcan then decide him/herself if he/she wants to tag this exited moment or not.
 
Moreover, these pictures draw them to sharewith others because these can present  their memory , thought and knowledge. Elderlypeople can see and check other’s pictures in their house through a computer ordevice.  Thus, it can evoke more activecontact with others and feel less isolated in their life.
 
 
 

 

 Scenario
 
1.    Heartbeat goes up
2.    Elderly person gets signal
3.    Tags moment
4.    Add emotion/comment
5.    Shared with others
6.    (Shake hands to connect withothers)
 
 
 

 

Group Introduction & Hacking Workshop

Hello, all.

We are the group: Tagging3.

First of all, let’s see the members we’ve got! ; )

 

 

This is the second week of ITD course. We were assigned to design a “Simon Says” game according to our design brief,which is “mobile tagging experience” for elderly people.

In order to fulfill our assignment, to have an interesting result, we carried out a short brainstorming on how to transferthe classic “Simon Says” game in our task.

 

 
 
Considering the materials and time we’ve got, we decided to design a “Simon Says” game during afternoon tea time for elderly people. The original idea is to enhance the relationships among peersthat live in long distances. They can play the game separately in the same time, and have a good time together. But in this case, Granny A invited GrannyB to have nice afternoon together. They played the game during the fancy teatime.

 

 
 

Due to elderly people’s sight problem andslow reaction, the indicators (container for LEDs) are big and direct. The elderly people should follow the indicators and copy the sequences the prototype provides. The actions in this game are: drink tea, wipe the mouth with a napkin, press a spoon and make tea with tea bags. To see the situation we simulated, click the video below. : )

Enjoy it!:D

[object:flash:http://www.youtube.com/v/LSt_jUP4MXw width:425 height:334]

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