About my blog

The aim of the ITD course (ID4220) at the Delft University of Technology is to provide Design For Interaction Master students with in-depth theoretical and practical interaction design knowledge to help develop future products based on user-product social interaction. ITD proceeds through a sequence of iterations focusing on various aspects of the brief and the design, and culminates in an experiential prototype.

This blog is managed by Walter A. Aprile: please write if you have questions.



De meningen ge-uit door medewerkers en studenten van de TU Delft en de commentaren die zijn gegeven reflecteren niet perse de mening(en) van de TU Delft. De TU Delft is dan ook niet verantwoordelijk voor de inhoud van hetgeen op de TU Delft weblogs zichtbaar is. Wel vindt de TU Delft het belangrijk - en ook waarde toevoegend - dat medewerkers en studenten op deze, door de TU Delft gefaciliteerde, omgeving hun mening kunnen geven.

Posts in category Design against Cashpoint Crime

Cashpoint 3 – Final movie

 We hereby present our final movie, thanks for following our blog! 

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Building the prototype continious

We are making some progress on the model..




We made a very stable prototype which we decided to cover with white sticker sheets instead of painting. It actually turned out to be very ugly. Pictures of how it looked like after stickering it will follow soon.. 

More Design Iterations






Post-presentation Reflection

The stage 1 presentation is in the past and Cashpoint 1 had time mulling over the feedback we received.  We had presented our PINpal concept, in which the ATM and the user exchange a brief dialogue whereby the ATM helps the user to strengthen their safety when entering their PIN.  This concept was prototyped and fully functioning for the presentation.  Building and testing the prototype was a challenging but fun process.  As a team we learned a lot about the possibilities and limitations when using Max and the Phidgets. We were glad to have a working prototype in the end!

In general, the feedback was largely positive and our prototype fulfilled its function.  However, from some of the feedback, we felt that perhaps our concept was not enough of a change in the system.  So we decided for the next cycle of ITD that we would keep the qualities of our first concept and use them to inspire and develop new concepts.  

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